the background terrain — a live canvas surface streaming topology glyphs, not a static wallpaper. every page rides on it; dimmed on subpages so content keeps contrast.
// CORE — core systems
the worker-side topology stream — cell states computed off the main thread, posted to the field canvas each frame. the main thread only ever paints.
multi-path renderer — cpu tiers 0-9, gpu tiers sw→discrete, hybrid fallback, honest telemetry. degrades gracefully and shows which rung it is on instead of hiding it.
// RENDER — render language
left-edge status streams on cards — a bright band riding a tall gradient. live pumps mint, dev pumps amber, r&d pumps red; phase and direction hash off each entry's seed so stripes never march in step.
the slope-glyph trace at a card's tail — ╱ rising, ╲ falling, ‾/_ extrema. a seeded idle waveform that shares its alphabet with the lab scope.
the type primitive — text resolves out of a scramble of its own characters, landing once with an irregular per-section cadence. reduced-motion resolves instantly; the cascade is data, not code.
the atmosphere layer — scanlines and a top-light falloff fixed over everything, inherited from the APEX terminal look. pure overlay, never intercepts pointer.
// SURFACE — surfaces
translucent glass — rgba(.22) fill, blurred, brightness-lifted, hairline border, inset highlight, corner brackets, scan sweep on hover. the anchor component every other surface quotes.
the topbar — the same card glass recipe stretched into a bar: rail on the left edge, sweep on hover, mark on the left, icon rail on the right. identical on every page.
six crisp stroke glyphs in the wireframe-cube language — single weight, no fill. hover ignites mint, active carries a mint tick, press dips a pixel. no labels: the rail reads by shape.
the empty slot card — a dormant mount point rendered in the same language as live cards but without a rail stream. reserves the next index honestly.
the canvas page's live experiment — a two-channel glyph oscilloscope, pointer-steered. frequency and amplitude are readouts, never cosmetic.
// BRAND — brand
the combinatoric signature — C(x,y), unordered picks of y from x. the hero computes it live; the name itself is a formula.
the wireframe mark — one glyph rastered at five densities, doing favicon, app icon, apple touch and topbar duty. trimmed, alpha-boosted, same cube everywhere.
the activity hue — #8fd18f in sdr, brightened under @media (dynamic-range: high) for HDR panels. mint means live; it is never spent on decoration.
// OPS — operations
the stats page — the engine's real last samples at 240ms poll: fps, frame ms, cells, dpr, buffer, tier, gpu renderer string, engine rung, fused gl load, cores. no cosmetic figures, ever.
the render path ladder — mt·2d, mt·gl, wk·2d, wk·gl, then pooled variants. the engine walks rungs by measured load: sustained gl >85% drops to hybrid, >95% to cpu.