XCY.CX ▏auth.01
WIKIlexicon — design language reference
17 entries · 5 sections

// CORE — core systems

01FIELD#core

the background terrain — a live canvas surface streaming topology glyphs, not a static wallpaper. every page rides on it; dimmed on subpages so content keeps contrast.

canvas.topoliveambient
see alsotopoengine
02TOPO#core

the worker-side topology stream — cell states computed off the main thread, posted to the field canvas each frame. the main thread only ever paints.

workerstreampostMessage
see alsofieldrungs
03ENGINE#core

multi-path renderer — cpu tiers 0-9, gpu tiers sw→discrete, hybrid fallback, honest telemetry. degrades gracefully and shows which rung it is on instead of hiding it.

gpucpuhybridtiered

// RENDER — render language

04RAILS#render

left-edge status streams on cards — a bright band riding a tall gradient. live pumps mint, dev pumps amber, r&d pumps red; phase and direction hash off each entry's seed so stripes never march in step.

statusrailflowseeded
see alsocardmeter
05METER#render

the slope-glyph trace at a card's tail — ╱ rising, ╲ falling, ‾/_ extrema. a seeded idle waveform that shares its alphabet with the lab scope.

glyphsseededidle
see alsoscoperails
06DECODE#render

the type primitive — text resolves out of a scramble of its own characters, landing once with an irregular per-section cadence. reduced-motion resolves instantly; the cascade is data, not code.

scrambletypecadence
see alsocard
07CRT#render

the atmosphere layer — scanlines and a top-light falloff fixed over everything, inherited from the APEX terminal look. pure overlay, never intercepts pointer.

overlayscanlineapex
see alsofield

// SURFACE — surfaces

08CARD#surface

translucent glass — rgba(.22) fill, blurred, brightness-lifted, hairline border, inset highlight, corner brackets, scan sweep on hover. the anchor component every other surface quotes.

glassanchorbrackets
09CHROME#surface

the topbar — the same card glass recipe stretched into a bar: rail on the left edge, sweep on hover, mark on the left, icon rail on the right. identical on every page.

topbarglassnav
see alsocardnav rail
10NAV RAIL#surface

six crisp stroke glyphs in the wireframe-cube language — single weight, no fill. hover ignites mint, active carries a mint tick, press dips a pixel. no labels: the rail reads by shape.

icons16pxstroke
see alsochrome
11VACANT#surface

the empty slot card — a dormant mount point rendered in the same language as live cards but without a rail stream. reserves the next index honestly.

slotdormant
see alsocardrails
12SCOPE#surface

the canvas page's live experiment — a two-channel glyph oscilloscope, pointer-steered. frequency and amplitude are readouts, never cosmetic.

canvaslabpointer
see alsometer

// BRAND — brand

13XCY#brand

the combinatoric signature — C(x,y), unordered picks of y from x. the hero computes it live; the name itself is a formula.

formulamark
see alsocubemint
14CUBE#brand

the wireframe mark — one glyph rastered at five densities, doing favicon, app icon, apple touch and topbar duty. trimmed, alpha-boosted, same cube everywhere.

mark.pngiconglyph
see alsoxcy
15MINT#brand

the activity hue — #8fd18f in sdr, brightened under @media (dynamic-range: high) for HDR panels. mint means live; it is never spent on decoration.

#8fd18fhdraccent
see alsorails

// OPS — operations

16TELEMETRY#ops

the stats page — the engine's real last samples at 240ms poll: fps, frame ms, cells, dpr, buffer, tier, gpu renderer string, engine rung, fused gl load, cores. no cosmetic figures, ever.

bench240mshonest
see alsoenginerungs
17RUNGS#ops

the render path ladder — mt·2d, mt·gl, wk·2d, wk·gl, then pooled variants. the engine walks rungs by measured load: sustained gl >85% drops to hybrid, >95% to cpu.

pathfallbackladder